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I'm not gonna lie, Kermit mk3 leaves something to be desired with its panel layout, menu diving(thankfully not very deep!) and button press combinations. It's very cramped and when fully patched it can be very difficult to get your fingers in there. Ideally it would have been 4 hp bigger. And it would have deserved that extra space, because it's a damn good module. Good enough that I am perfectly happing putting up with the above in almost every patch I make.
By the way, don't overlook the preset system, even if you don't care about storing presets it can be used to do other cool stuff like preset morphing and randomizing settings by clocking the preset input.
I'm not gonna lie, Kermit mk3 leaves something to be desired with its panel layout, menu diving(thankfully not very deep!) and button press combinations. It's very cramped and when fully patched it can be very difficult to get your fingers in there. Ideally it would have been 4 hp bigger. And it would have deserved that extra space, because it's a damn good module. Good enough that I am perfectly happing putting up with the above in almost every patch I make.
By the way, don't overlook the preset system, even if you don't care about storing presets it
I'm not gonna lie, Kermit mk3 leaves something to be desired with its panel layout, menu diving(thankfully not very deep!) and button press combinations. It's very cramped and when fully patched it can be very difficult to get your fingers in there. Ideally it would have been 4 hp bigger. And it would have deserved that extra space, because it's a damn good module. Good enough that I am perfectly happing putting up with the above in almost every patch I make.
By the way, don't overlook the preset system, even if you don't care about storing presets it can be used to do other cool stuff like preset morphing and randomizing settings by clocking the preset input.